With Wizard101's release of Khrysalis Part 2, there comes three new sets of spells. The first I'll be covering will be the new shift spells. Much like crafted spells, there provide a number of unique effects along with some damage. They have the potential to be very powerful, but do they live up to our expectations upon closer review?
What are Shift Spells and Where do I Get Them?Shift spells are essentially just attacks. To give them a creative twist, however, you will polymorph into a creature and use their natural attack instead of summoning a creature. You do not actually polymorph, then wait a round to cast it, you use the spell and will change, attack, and change back. To get these, you need to be level 98 or higher, and talk to Arkyn Moonblade in the Eclipse Tower back in the Moon Cliffs. You can train any and all that you choose, but you'll only get the one from your school for free.
The Trouble with ShiftsIf these were four-pip spells, they'd be pretty appropriately powered and quite useful. The problem is, they're not. They're eight-pip spells, as no one can use power pips with Moon spells, and that decreases their usefulness almost to zero. I'm unsure if this is intended or not, as these are powered like rank four spells. If these were obtained at low levels, they might still be useful, but at this point, they are not.
Solutions to ShiftsThe way I see it, these need to cost only four pips. They're powered like four-pip spells, and they aren't going to be very useful otherwise. There are three ways to do it - first, allow each school to use power pips with their spell. This is the most complicated option, but also prevents some problems created with others. The second is to reduce the pip cost on the card to two. This is the easiest option, but also means that we can essentially use power pips with every spell, which could really shake things up, but wouldn't necessarily be a bad thing. After all, we all have the same pip cost for every spell right now.
The third is to create a Moon mastery amulet. This would be interesting, as there are only a few spells it's truly be useful for (i.e. these), and it might also be difficult to farm for. If it's anything like Exalted Amulets, this choice is out for me. KingsIsle has to keep in mind that they actually want people to use these spells and add that extra layer of depth to the game, and that won't easily be accomplished (or really accomplished at all) through a Moon mastery or leaving the spells as they are.
What do you think of these new Shift spells?
Thanks for reading and see you in the Spiral! Credits: Big thanks to flash33 for the spell card images. Published with his permission.