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Sunday, November 16, 2014

Wizard101 Skeleton Keys Guide

Wizard101 Skeleton Key Guide

Wizard101 recently released the Test Realm. Inside was an interesting new feature - Skeleton Keys. These keys, which dropped from the bosses around the Spiral, particularly in the new areas, unlocked rooms with hidden rewards.

All Skeleton Key Bosses:



In This Guide: Bellosh | Billy the Cutter | Bunferatu | In'Zhizor | Temple Phantom



Why Skeleton Keys are Significant

There are a lot of games that use a treasure hunt type system that is independent of any quest or activity and is instead an activity you can only participate in if you find a clue or key or whatever else. Wizard101's introduction incentivizes farming as a whole, but particularly of these new locations. Having the keys can be a fun group activity to be enjoyed by a wide range of players of all levels.

What Benefits Do Skeleton Keys Offer?

Wizard101 Skeleton Key GuideThese keys unlocked rooms that currently have one of two things. They could have a boss to fight, and some of them are pretty difficult. Or they could simply have a chest to open. Either way, you get a reward, and while it's a loot roll like everything else, you have the possibility of getting permanent pack mounts and new gear. 

How Else Can You Use Them?

Wizard101 Skeleton Key GuideIf you DO use these keys, please invite three other players along. Not only could you win more keys, but you might as well provide as many rewards as possible. If using the keys isn't your thing, though, they make wonderful housing items, and you can actually place them along the walls of your homes as a rare decoration. 

What Types of Keys Are There?

Skeleton Keys come in three types - Wooden, Stone, and Gold. Typically, you'll find and use Wooden Skeleton Keys in the first two new areas - Mooshu and Barkingham Palace. You'll normally find and use Stone Skeleton Keys in the new Krokotopia area. And finally, you'll typically find and use Gold Skeleton Keys in Darkmoor. Of course, there are exceptions to every rule. Some key types are more common than others. Wooden keys are definitely the most common, but, surprisingly, you'll see a lot more Gold keys used than Stone ones, likely because there's a lot of Darkmoor farming going on and not as much in the level 60 dungeons of Krokotopia.

Wizard101 Skeleton Key Guide

Wooden Key Overview

Wooden Skeleton Keys can come from a number of bosses, though the primary spots are the new Mooshu (within Krokotopia) and Marleybone areas. There are two doors in the Mooshu village, two doors in Barkingham Palace, and one door in the Krokotopia areas. These are the most common key type.

Wizard101 Skeleton Key Guide

Stone Key Overview

Stone Skeleton Keys can come from wooden or other stone locations. They open only two doors in the Krokotopia areas. One in Lower Zigzag and one in the House of Scales, both of which have a boss fight. For this reason, you'll see more excess stone keys than any other type.


Wizard101 Skeleton Key Guide

Gold Key Overview

Gold Skeleton Keys are acquired from either stone or other gold locations. They're not too difficult to get, as the first boss in the first dungeon will drop them occasionally. Getting to a door to use them is a different story. There are two doors in Darkmoor, one of which is a boss fight, and one of which is a chest.

Wizard101 Skeleton Key Guide

Where to Find Skeleton Keys

The following are sources of the three key types. I've also noted how many battles it takes before you reach them (and including the boss battle). Italicized keys indicate bosses that require a key to access.

Key Image
Key Source
Battles Required
Wizard101 Skeleton Key Guide - Where to get Skeleton Keys


Wooden Skeleton Key Drops

1. Any chest in a room opened with a wooden key
2. Temple Phantom, end of Shangri-Ba (Wooden Key)
3. Master Tonkatsu, end of the Shangri-Baa dungeon
4. Tsutsui, end of the Pagoda of Harmony dungeon
5. The Woman's Right Hand, State Wing dungeon
6. Dr. Jackall, Rooftop dungeon
7. Billy the Cutter, State Wing dungeon (Wooden Key)
8. Chief Whip, Main Hall dungeon
9. Noxious Gas Golem, Main Hall dungeon
10. Mr. Poole and Mr. Utterson, Rooftop dungeon
11. Union Jack Golem, Rooftop dungeon puzzle fail



1. None
2. Four to five
3. Five to six
4. Three
5. Three
6. Three to four
7. Three
8. Two
9. Three
10. Two
11. Three
Wizard101 Skeleton Key Guide - Where to get Skeleton Keys


Stone Skeleton Key Drops

1. Any chest in a room opened with a stone key
2. Bellosh, in the House of Scales stone door (Stone Key)
3. Moh’Lharz, end of the Lower Zigzag dungeon
4. Ammit the Devourer, end of the House of Scales dungeon
5. Lower Zigzag chest (Wooden Key)
6. In'Zhizor, Lower Zigzag (Stone Key)
7. Apep the Snaky One, House of Scales
8. Kus'Bhid, Lower Zigzag dungeon
9. Moh'Lharz, Lower Zigzag dungeon



1. None
2. Three
3. Four
4. Six
5. Three
6. Two
7. Five
8. Two
9. Four
Wizard101 Skeleton Key Guide - Where to get Skeleton Keys


Gold Skeleton Key Drops

1. Any chest in a room opened with a golden key
2. Shane von Shane, in the Upper Halls & Graveyard
3. Howling Cheney, first in the Castle Darkmoor dungeon
4. Sir Blackwater, in the Castle Darkmoor dungeon
5. Bunferatu, in the Upper Halls (Gold Key)
6. Malistaire the Undying, Graveyard
7. Akhtang Wormcrawl, in the Upper Halls



1. None
2. Two to five
3. One
4. One to two
5. One to four
6. Three
7. One to two
Wizard101 Skeleton Key Guide - Where to get Skeleton Keys

Unconfirmed Skeleton Key Drops

1. Briskbreeze Tower boss drop
2. Lord Blackwater, Castle Darkmoor dungeon
3, Spirit of Darkmoor, Upper Halls
4. Izft, in the House of Scales dungeon



1. Unknown
2. One to two
3. Two to four
4. Three



Using the Keys

Wizard101 Skeleton Key Guide - How to use Skeleton KeysIt's important to understand this: Keys do not open doors forever and you can only use them once. They're like treasure cards; they will be removed from your inventory when you unlock a door. When you do unlock a door, everyone in your dungeon will have access to the room. No one can teleport into these dungeons, so make sure you have everyone you want before you start.

Once you use your key, it's gone. When you exit your dungeon, the door will re-lock and you can use another key to open it for another chance at loot later on. If you die, you can still return within your 30-minute window or via Dungeon Recall.

Where to Use Keys: Rare Loot and Bosses Inside

So, where do you use these fancy keys? There are currently nine locations to choose from, with five requiring wooden keys, two requiring stone keys, and two requiring gold keys. Some locations only contain chests, but some contain enemies and bosses that you'll want to prepare for.

Note: What is inside these doors can vary. The minions can be different, and it appears that even boss health can change. I fought Bellosh twice, both times with two max-level wizards, and at one point, he had 32,000 health, and then the second time, he had 8,000 health.

Here's a collection of all of the locations and some of the drops you can receive from the bosses or chests there.

Wooden Skeleton Key Door Locations and Rewards

Notable drops are italicized or and/or pictured.



Pagoda of Harmony (Click to Show/Hide)


Hollow Mountain (Click to Show/Hide)


State Wing (Click to Show/Hide)


Main Hall (Click to Show/Hide)


Lower Zigzag (Click to Show/Hide)




Stone Skeleton Key Door Locations and Rewards




Lower Zigzag (Click to Show/Hide)


House of Scales (Click to Show/Hide)


Gold Skeleton Key Door Locations and Rewards


Castle Darkmoor (Click to Show/Hide)


Upper Halls (Click to Show/Hide)


Tips, Tricks, and Reminders

Don't forget these things when dealing with skeleton keys:

  • If you die while fighting a cheating boss, you can return and try again with your group as long as that instance is still open.
  • When you use a key, everyone in the dungeon has access to that room for that dungeon only.
  • You can only use each key once, but you can visit the same room as many times as you want with different keys.
    Wizard101 Skeleton Key Guide - Chest
  • Once a dungeon closes, you can no longer enter the room without another key.
  • Oftentimes, bosses at the end of instances drop keys. If you've had to do a lot of the instance to get to a room, go ahead and finish it.
  • Don't forget to bring as many people along as possible. That's more chances to get another key, and if you shared with them, chances are they'd share with you.
  • In Darkmoor, the gargoyle "mobs" are not part of the quest. They have a battle pull trigger, but it only activates once. Like in the Malistaire dungeon, have someone go in to use up the trigger, then the rest can sneak around. The person in the battle can then flee and return and walk around with no issues.
  • If you are looking for Wooden Skeleton Keys, my number one recommendation for farming is the Pagoda of Harmony. It's the shortest to your boss.
  • Don't forget that no one can teleport into dungeons, so bring everyone you want or need at the beginning.

Under Lock and Key

What other rewards might await us behind these doors? What would you like to see these bosses drop? Have you received anything notable?

Help is always appreciated! Thanks for reading and see you in the Spiral! Thanks to the following for pictures or running bosses with me: Flash33, Iridian Willowglen, Johnny, Calamity, Paige Moonshade, Harmony Everheart, Amber Firesword, Sophia Soulcatcher, Blaze, Duncan Stormthief, Shadowblade, and Lucas Silver.

Find me on

22 comments:

  1. Great guide as usual.

    ReplyDelete
  2. I feel that it's important to note that for the Castle Darkmoor dungeon, technically you don't even have to even bother fighting the bosses Howling Chaney and Sir Blackwater, as you can just sneak around them once you trigger their battle pull thing as well.

    With that in mind, I would suggest changing the first Gold Skeleton Key door to 0 to 2 fights total because of that fact.

    ReplyDelete
    Replies
    1. You can sneak around those two? Hmm. Thanks! I'll probably investigate this Monday just to double check that it's still possible.

      Delete
    2. Fully Automatic NecromancerDecember 1, 2014 at 5:43 PM

      I can indeed confirm it. On an unrelated note, is that bannable?

      Delete
  3. Brilliant guide as usual. This is always the place to come to be in the know. You have quite the gift for graphics and creating guides that are easy to navigate and a pleasure to use along with being highly educational. Please never stop. I am always a better player because of your stuff. :D

    ReplyDelete
    Replies
    1. Wow! Thank you, Chrissy. This is a feature I fell in love with, and I hope others do as well! :)

      Delete
  4. Very Informative Guide. I admire the Graphics and easy to read format.
    Thanks
    ~Carlos

    ReplyDelete
  5. Main Hall i remember i gotten a pet Clockwork Paladin out of the treasure chest in MB since couldn't get no pets from last guy but i did know infact it does dropped in that chest as well but you better reconfirm it since its not listed on the main hall treasure chest but i did manage get one in test realm before they released it on live

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  6. Oh great, you've updated your already brilliant guide with some more drops.

    Not on your list is that there's also a Lavender Foo Dog in the Pagoda Treasure Chest room and a Mote of Wisdom.

    :)

    ReplyDelete
    Replies
    1. Oh great, you've updated your already brilliant guide with some more drops.

      Delete
  7. Pet snacks in Main Hall Treasure Chest room: Dragonhorned Melon should be added to the list as I just got one from there.

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  8. so currently i got some progress to do in kembaalung farming the damn place

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  9. and i got some good stuff now full kembaalung blizzard gear and ninja pig

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  10. I don't believe the mote of severity drops in the main hall. I think it's the mote of beauty.

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  11. They fixed this with the last update. :-(

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  12. Can confirm Izft dropping stone skeleton key.

    ReplyDelete
  13. Morgrim ShadowfistApril 24, 2015 at 11:15 AM

    Here are some of the drops for the Level 25 dungeons.

    ReplyDelete
  14. Morgrim ShadowfistApril 24, 2015 at 11:19 AM

    Balance gear from the Barkingham Palace dungeon.

    ReplyDelete
  15. Morgrim ShadowfistApril 24, 2015 at 11:20 AM

    Items from the House of Scales dungeon.

    ReplyDelete
  16. You forgot one in Avalon. It requires a stone key and it's a fire ghost thing.

    ReplyDelete
  17. ***FOR TAKANOBU, LAMBENT FIRE, AND APHRODITE***


    These are actually three new skeleton key bosses, and there is a link at the top of this guide to them. They've been listed separately here: http://www.swordroll.com/2015/04/wizard101-new-skeleton-key-boss-guide.html

    ReplyDelete

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