Inside the latest Wizard101 Test Realm, you'll find three new bosses on top of two new gauntlets, all with a couple of interesting goodies for your wizard. Among them would be four new spells, three of which can be permanently trained. Check them out!
New Bosses, New Loot
Along with three new Skeleton Key bosses comes new loot. But, instead of permanent pack mounts, or new pets or wands, these things are dropping spells! Much like the Loremaster, you may find yourself fortunate enough to come up with a "New Spell Learned" screen after a battle. The boss drops are combination spells. They take two, lower-level creatures that we've all seen before and combine then in an interesting and surprising way.
Metalops is four pips and is a Death spell. It does 280 Death damage and adds a +35% Fire Trap and a +35% Death Trap. It's not a particularly powerful spell, and its effect is rather odd, producing two traps from schools seemingly unrelated. However, what it lacks in power it makes up for in cinematics. This decorated cyclops appears with a number of different poses before striking the ground with his guitar, damaging the enemy in a fury of musical notes. The animation is shown in the video further down.
Catch of the Day
This spell is dropped from a Wooden Skeleton Key boss, Takanoku the Masterless, in the Cave of Solitude, Mooshu. These type of spells are notably more difficult to get than the Loremaster's, not because they have lower drop rates (in fact, I'd argue higher), but because you need a key for each time you attempt the battle to get the loot. The good thing is that if you take in the full four people, at least one usually ends up with another key, and you can then repeat the fight many times until you're all out.
That said, it doesn't have to compromise creativity, either. The spell starts out like a normal Kraken, but before he can throw his lightning bolt, a huge Storm Shark falls out of the sky and into his arms, slapping the Kraken with its tail fin. The Kraken then tosses the shark, mouth first, at the player.
This one comes from Lambent Fire in the Crystal Caves, Avalon. Burning Rampage is a Fire spell that costs five pips and does 70 initial damage, then adds a DoT (Dame over Time) effect. The DoT will appear to burn the enemy one round later, but will do no damage. The following round, it will hit for 700 damage. This is a significant spell that creates some interesting scenarios. The damage per pip here is pretty stellar, and so I imagine Fire Wizards will be after this spell for that reason. It's also a double hit, meaning shield removal. Not only that, but it's only two hits instead of three or four, and there's a two-round delay, so Fire wizards have an opportunity to trap the second hit, making it potentially quite powerful. The downside is that it's a DoT, meaning we could see Cooldown or Triage remove the second hit altogether.
The look of this spell is great. It starts out as your standard Firezilla, but before it can stomp and roar on the enemy wizard, it is distracted by a Sunbird flying around it. It follows the bird around, and then, in an unexpected twist, the bird shoots a fireball, sending the Firezilla up off the ground as a projectile that comes down on the wizard.
Sacred ChargeI was actually fortunate enough to snag this spell on my first attempt. It comes from Aphrodite Two in the Graveyard in Darkmoor. You can sneak around the first boss and use a Gold Skeleton Key to enter. You'll want a full four wizards for this one, as this four-vine cheating boss is a force to be reckoned with.
Sacred Charge is a five-pip Life spell that does 500 Life damage and adds a 250 damage absorb shield to the caster. It isn't quite up to par with the others in terms of power for the pip cost, but it isn't totally under-powered, either.
The spell begins with a simple Seraph, but instead of attacking, she summons a unicorn. The unicorn kneels in its position as if to heal the opponent, but instead stomps on the ground, causing a miniature earthquake.
Spells in ActionThe spells are cool on their own, but to help to see the novelty in at least obtaining these few spells from bosses or gauntlet drops, I've put together a video showcasing the animations. You can watch in HD. Big thanks to Alura Silver for showing me the Fire spell and Morgrim Shadowfist for casting the Storm spell.
These spells are a lot of fun, and with the ability to learn them without the use of crowns (and the inability to buy them in any way, shape, or form), these may easily be considered must-haves. I know I'll be farming for them! They seem pretty common so far, which is probably a trade-off given how difficult the bosses can be at the appropriate level tiers.
Have you gotten any of these spells yet? Which ones will you be farming for?
Thanks for reading and see you in the Spiral!
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