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Thursday, July 16, 2015

Pirate101: Clandestine Trainer Powers

Pirate101 Secret Power Trainers

Pirate101 has opened its Test Realm doors and there are new trainers with new powers available! Check out all of those new abilities here, as well as where you can find these secret trainers.


Clandestine Trainers Unveiled!

Pirate101's new update includes the ability to train epics from different classes. Any class can train any of the new abilities, but they cost one training point each for ALL classes, even your own. The trainers are all located in the same spot - a secret trap door in Devilfish Hollow. Here's the catch - there's only one in the cave at a time, and they don't stick around for long. Every so often, the trainer will change and be replaced by one of a different class. These will continue to rotate in order.

Pirate101 Secret Power Trainers

Secret Magic Powers

Witchdoctors have a couple of cool powers available to them. They get the classic Readied Spell and Coward's Bane, then Witch Hunter seems to have a new twist of reducing and enemy's weapon power by 50%. I'm not sure how long this lasts or what sort of effect it would have given that magic does not often use weapon power, but spell damage.

Pirate101 Secret Power Trainers

Pirate101 Secret Power Trainers

Pirate101 Secret Power Trainers

Pirate101 Secret Power Trainers

Readied Spell 1
Level 20 | Costs 1 Point
Requires Staffy Weapons 2
Coward's Bane 1
Level 20 | Costs 1 Point
Requires Staffy Weapons 2
Witch Hunter 1
Level 20 | Costs 1 Point
Requires Staffy Weapons 2


Pirate101 Secret Power Trainers

Most classes only have three powers, but Witchdoctors get four. Or everyone does, I suppose if they want to train this one. It's the only power available, all others are talents. Forbiddence removes one of a target's powers from battle in PvP Only. It's the only PvP-only card so far, and how it works has yet to be tested. 

Forbiddance
Level 20 | Costs 1 Point
Requires Staffy Weapons 2


Secret Ranged Powers

Musketeers get some interesting powers that are going to allow them to create some unique combos. With the Burst Fire guns available at mid-Cool-Ranch level, Musks could have Burst Fire 2 during their mid-game play time, though the gun with Burst Fire is no longer viable at higher levels. With the Team Overwatch epic, the ability to train one rank of it will be very helpful, and this is one of my personal favorites. Musks also get Parting Shot.

Pirate101 Secret Power Trainers

Pirate101 Secret Power Trainers

Pirate101 Secret Power Trainers

Pirate101 Secret Power Trainers

Burst Fire 1
Level 20 | Costs 1 Point
Requires Shooty Weapons 2
Overwatch 1
Level 20 | Costs 1 Point
Requires Shooty Weapons 2
Parting Shot 1
Level 20 | Costs 1 Point
Requires Shooty Weapons 2


Secret Melee Powers

These powers are for all melee classes. There's not one for each class. Consider it - melee classes getting nine new epics to choose from while Witchdoctors and Musketeers only get three? But don't despair - these are powerful!

Pirate101 Secret Power Trainers

Pirate101 Secret Power Trainers

Pirate101 Secret Power Trainers

Pirate101 Secret Power Trainers

Flanking 1
Level 20 | Costs 1 Point
Requires Stabby Weapons 2
Relentless 1
Level 20 | Costs 1 Point
Requires Smashy Weapons 2
Cheap Shot 1
Level 20 | Costs 1 Point
Requires Slashy Weapons 2

Will you be training any of the new powers?

Thanks for reading and see you in the Spiral!

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