tag:blogger.com,1999:blog-6640395775212642852.post2276567735475380712..comments2023-06-03T09:31:54.495-05:00Comments on Swordroll's Blog | Wizard101 & Pirate101: Rethinking Rank 3 Movement EpicsSwordrollhttp://www.blogger.com/profile/03584492355650426899noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-6640395775212642852.post-38317369526402000322014-03-12T22:37:41.119-05:002014-03-12T22:37:41.119-05:00You forgot to mention on Witch Hunter that because...You forgot to mention on Witch Hunter that because it has a limited range of usage, it gets to deal more damage than most other stats.<br /><br />If I were to make a suggestion, I would say that Melee and Range units can use Witchhunter anywhere on the board. The problem for the many Melee Companions with Witchhunter is that they have to be directly in front of the Witchdoctor to use it. It would be lovely if Melee Companions could gain a momentary ranged ability and strike from anywhere. It's side effect works with the Epic, as the Companion would strike before the enemy, then have a higher resistance rate.<br /><br />I'd probably leave all the other ones as is. I really like Flanking&Crossfire's effects, but Crossfire is a bit harder to master.<br />Cheap Shot, Parting Shot, and Coward's Bane are all just perfect. I like the concept of being to have an extra "Hold the Line" on your other stats. And Hold the Line3 has always been a favorite of mine.<br /><br />Repel Boarders, Overwatch, and Readied Spell are pretty cool as they are. Could you imagine Ratbeard with Repel Boarders 3 and Hold the Line 3? That would be epic.Anonymousnoreply@blogger.com