tag:blogger.com,1999:blog-6640395775212642852.post7850721444204880093..comments2023-06-03T09:31:54.495-05:00Comments on Swordroll's Blog | Wizard101 & Pirate101: Wizard101 Level 98 Spell Analysis (Shifts)Swordrollhttp://www.blogger.com/profile/03584492355650426899noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-6640395775212642852.post-57680270310033136852014-05-31T13:39:29.174-05:002014-05-31T13:39:29.174-05:00Still have not managed to get any of these yet, th...Still have not managed to get any of these yet, though I am finally on the final part of Khrysalis but I believe that I am very close now, so, this is why I was re-reading - to help me decide which to get.<br /><br />And have just noticed - the spell pictures now show that they are 4 pips and not 8 - so looks like your comment that they would be useful if they were 4 pips was heeded :)<br /><br />Cool.<br /><br />Oh and congratulations on your 3rd Bloggiversary!Scarlet Frogslingerhttps://www.blogger.com/profile/07741092503980801715noreply@blogger.comtag:blogger.com,1999:blog-6640395775212642852.post-87728766472941720112014-04-23T07:08:58.735-05:002014-04-23T07:08:58.735-05:00Really? I think these could be incredibly useful i...Really? I think these could be incredibly useful if they only cost four pips. But that's a BIG if. Right now they've been changed to 3 (6, because anyone level 98 and up is gaining power pips 95% of the time unless they have a gear issue), and so they're not very useful. We'll see.Swordrollhttps://www.blogger.com/profile/03584492355650426899noreply@blogger.comtag:blogger.com,1999:blog-6640395775212642852.post-19295071900605813142014-04-22T16:36:56.132-05:002014-04-22T16:36:56.132-05:00Hate them all. I mean these were supposed to be th...Hate them all. I mean these were supposed to be the big finish, the badge of mastery indicative of hours, if not days spent trying to get them. And this was the best they could come up with? Pass.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6640395775212642852.post-5833653612860213842014-04-09T17:02:54.847-05:002014-04-09T17:02:54.847-05:00I am pretty sure you don't get any of the spel...I am pretty sure you don't get any of the spells for free, since they are all moon school, technically.Anonymoushttps://www.blogger.com/profile/12758995201432662777noreply@blogger.comtag:blogger.com,1999:blog-6640395775212642852.post-21574975283560549072014-04-09T08:50:26.614-05:002014-04-09T08:50:26.614-05:00Storm one isn't unqiue, but all the other clas...Storm one isn't unqiue, but all the other classes are goodAnonymoushttps://www.blogger.com/profile/13040283192558515209noreply@blogger.comtag:blogger.com,1999:blog-6640395775212642852.post-56001355166109304742014-04-09T08:49:02.057-05:002014-04-09T08:49:02.057-05:00Myth one OP, it attacks and remove all traps, whic...Myth one OP, it attacks and remove all traps, which is awesome. Kinda over power isn't it?Anonymoushttps://www.blogger.com/profile/13040283192558515209noreply@blogger.comtag:blogger.com,1999:blog-6640395775212642852.post-28652936122426272552014-04-07T19:55:12.175-05:002014-04-07T19:55:12.175-05:00Part of the nature of moon spells is constant chan...Part of the nature of moon spells is constant change. While I haven't had actual experience with these spells as of yet, I do know that as a level 93, no moon spells previously have cost pips. It could be that in keeping with the moon theme of change that any power pips would work for any moon spell.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6640395775212642852.post-75908184693337517782014-04-06T18:33:04.256-05:002014-04-06T18:33:04.256-05:00What if since they all do specifice school damage,...What if since they all do specifice school damage, they use power pips for THAT school? Like Greenoak would use powerpips for a life but not a myth?Anonymoushttps://www.blogger.com/profile/00862819657439201818noreply@blogger.comtag:blogger.com,1999:blog-6640395775212642852.post-23925480475461129542014-04-06T14:39:24.856-05:002014-04-06T14:39:24.856-05:00I am a myth wizard, and assuming you have all powe...I am a myth wizard, and assuming you have all power pips, earthquake could do the same effect for less pips to all enemies. This makes the shift completely useless. They need to do something that would make it more useful like lowering the cost, but to me the use of power pips would be the best option. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6640395775212642852.post-37303623866796641672014-04-06T09:58:18.793-05:002014-04-06T09:58:18.793-05:00Interesting post and I also like 'Nonny's ...Interesting post and I also like 'Nonny's comments.<br /><br />I was wondering if there might be a side quest, in Part 2, relating to the Moon school? A quest that gave Moon mastery.<br /><br />.This would mean that the Moon Masters could use the spells for white or power pips.<br /><br />I'd imagine that the moon master quest would have to work like an individual school spell quest. A one on one battle. With a new badge of 'Master of the Moon' after success.<br /><br />It would be so cool if such a quest did exist. Has anyone completed all of Part 2 and all of the side quests yet? <br /><br />Once again, interesting post and thanks for the explanations of how all the spells work.Scarlet Frogslingerhttps://www.blogger.com/profile/07741092503980801715noreply@blogger.comtag:blogger.com,1999:blog-6640395775212642852.post-83316052097907280102014-04-05T17:48:31.879-05:002014-04-05T17:48:31.879-05:00I really like the Shift spells because I feel it&#...I really like the Shift spells because I feel it's a new ground for the Moon school. Many people just pass this school by, but now it could make a really good advantage in game-play.<br /><br />I really wish you didn't say the cost 8-pips because it's assuming that in 4 rounds you will have 4 power pips and that's not true. My Promethean Death Wizards still can get a couple of pips in the battles he goes through. They cost 4 pips as said. They just don't go toward your Power pips.<br /><br />I didn't know spells that correspond to school will be given free to that school. When I looked at Arkyn Moonblade's inventory, it appeared all of them costed 1 training point. I'll check this on Monday though.<br /><br />I'm most in favor of either a Pip decrease or an allowing Power Pips to work with the spells (only for schools that correspond with the spell). A Pip decrease will make the spells heavily more useful and really put the Moon School back up there. My only fear is that in decreasing the pips, will cause the damage to go down.<br />Allowing power-pips to work with the spells will create a whole new dynamic for them game. Since Astral spells are for universal usage, may be spells like these should warrant universal power pip usage.<br />I don't like the idea of a Moon School Mastery Amulet because there is such little use for it. It would more than likely be restricted to Level 95+ (because these spells only work in that range), cost probably 9995 Crowns (for using maybe 1-2 spells? Really?), and be hard to come by within the game (Waterworks or Tartarus? Your choice).<br /><br />Maybe a fourth option could be to in crease all the spells to be in the 350-475 damage range or increase their percentage after-effects to make them more desirable.<br /><br />Also another suggestion for the Shift Piscean spell is to:<br />A.) Increase the damage to 370 and add "Stun 1 Round" to the spell so it's more in line with the other spells.<br />B.) Add a universal Windstorm side effect<br />C.) your suggestion but more so at 380.<br /><br />I think you've also forgotten (or at least didn't mention) a few factors to these spells that make them 4-pip spells:<br />-These spells have 100% Accuracy, so you get instant effects.<br />-These spells are slightly based off of creature natural attacks which make them somewhat at lower power.<br /><br />Overall, I pleased with the spells but they should definitely do a few improvements on the Pip Cost and maybe tweak Shift Piscean.Anonymousnoreply@blogger.com