Wizard101's Aquila has a lot of highlights, but also some elements that could use changes or improvements. I'm going to take a look at exactly what's what from my perspective, and look forward to hearing yours.
Pricing - Everyone's ConcernAquila costs a painful twelve thousand crowns or so for the three dungeons. With that price of just three dungeons, you could buy Wysteria four times over. That's a whole world, story and all. Or maybe you want Azteca - 13 90+ zones (as opposed to Aquila's 30+, 70+, and 90+ for more crowns).
These prices aren't any too fair. Even worse, the drops here aren't liked very well and pets can be hatched for, so I think these high prices are not only going to seriously hurt revenue from this update, but also turn the tide on some opinions and change what people may do with future expansions.
Zone renting is definitely not a solution. If we wanted to temporarily access some place, we'd get a subscription. I'd really love to see KingsIsle lower these prices. I think they'll sell more areas, and, more importantly, please the huge customer base that supports them.
If you want to get in on the feedback for pricing, here are some resources you might find useful:
Wizard101 Forum: Lower the crowns price for Aquila (Must be logged in to view) https://www.wizard101.com/forum/test-realm-updates-discussion/lower-the-crowns-price-for-aquila-8ad6a4163fccffef013fee80ea5b6da0
Wizard101 Forum: Please lower the crowns prices (Must be logged in to view) https://www.wizard101.com/forum/test-realm-updates-discussion/please-lower-the-crowns-prices-8ad6a41c3fccff9d013fd4a61db047e0
Wizard101 Central: To KingsIsle: No Love For Crowns Players? http://www.wizard101central.com/forums/showthread.php?368032-To-KingsIsle-No-Love-For-Crowns-Players
Wizard101 Central: Crowns Cost for New Dungeons - Very Excessive http://www.wizard101central.com/forums/showthread.php?366817-Crowns-Cost-for-New-Dungeons-Very-Excessive
Gear and Other DropsOne of the other big topics in Aquila is gear. It's all offensive builds, which is good. We're trying to eliminate Jade gear and resistance-based setups. But this gear has hardly any universal resist - we need some of that. I have seen some good pieces, though.
I am really glad they're taking the "No Trade" tags off of a lot of the gear. I hope they'll continue to tweak it to meet the standards at the various level tiers. I did notice an Ice staff which seems to match the other school staves in critical, but far surpasses them in block. I hope to see that changed.
I love that they've got a bunch of hits and some fun wands up for grabs, but I'd also like something special from the gods - another incentive to farm. Several have suggested the immortal spells, but I'm not sure about those. I'll play with some Aquila spell ideas and let you know.
MinionsThe new minions are curious. Some seem to be very effective, while others are hardly worth doing the quest for. I've still got one left to test, then I'll have a fun analysis up for you to read.
So far, it seems that Fire is the quickest killer. Life is pretty clever and heals generously. Storm is not so great. Death is not so great. Balance is not only a decent hitter, but has such variety that it can be extremely useful. The Ice minion has a few nice spells, and uses Tower Shield as well.
Area DesignI think that KingsIsle did a fantastic job with the area. Especially the instances - see how they aren't room after room anymore? They have hidden side bosses, and various halls. I'd love to see them continue to have a variety of side chains, hidden areas, extra bosses, and additional puzzles all over instances designed like these. Nice work!
The other great thing about Aquila's setup in that it's only the mythology highlights. No mobs that randomly stole something, or NPCs that need this or that. Just the exciting fights.